Sweden-Number/dlls/d3d8
Henri Verbeet 405e25d5b4 d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-12 15:33:09 +01:00
..
tests d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA. 2018-01-19 22:07:17 +01:00
Makefile.in
buffer.c d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on buffers. 2018-02-12 15:33:09 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
d3d8_private.h d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
device.c d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures. 2018-02-12 15:33:09 +01:00
directx.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
shader.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
surface.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
swapchain.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
texture.c d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures. 2018-02-12 15:33:09 +01:00
version.rc
vertexdeclaration.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
volume.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00