Sweden-Number/dlls/wined3d
Henri Verbeet 1b5cc39a86 wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
ati_fragment_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
basetexture.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
buffer.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
clipper.c
context.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
cubetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
device.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
directx.c wined3d: Add support for mobile Geforce 3xx GPUs. 2010-05-27 14:46:43 +02:00
drawprim.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
gl_compat.c
glsl_shader.c wined3d: Handle a zero source value for WINED3DSIH_POW. 2010-05-27 14:46:43 +02:00
nvidia_texture_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
palette.c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
query.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader.c wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
stateblock.c wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
surface.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
surface_base.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
surface_gdi.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
swapchain.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
swapchain_base.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
swapchain_gdi.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
texture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
utils.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add support for ARB_shadow. 2010-05-17 13:19:49 +02:00
wined3d_main.c wined3d: Disable strict draw ordering by default. 2010-04-13 21:13:36 +02:00
wined3d_private.h wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00