Sweden-Number/dlls/wined3d
Roderick Colenbrander 4647cbb625 wined3d: Better pixelformat selection code. 2007-08-09 14:11:19 +02:00
..
Makefile.in
arb_program_shader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
baseshader.c
basetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
clipper.c
context.c wined3d: Better pixelformat selection code. 2007-08-09 14:11:19 +02:00
cubetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
device.c wined3d: Move over to WGL. 2007-08-08 15:32:01 +02:00
directx.c wined3d: Move over to WGL. 2007-08-08 15:32:01 +02:00
drawprim.c wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
glsl_shader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
palette.c
pixelshader.c wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
query.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
resource.c
state.c wined3d: Downgrade an ERR. 2007-08-03 12:30:12 +02:00
stateblock.c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
surface.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
swapchain.c wined3d: Move over to WGL. 2007-08-08 15:32:01 +02:00
texture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
utils.c wined3d: Better pixelformat selection code. 2007-08-09 14:11:19 +02:00
vertexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
vertexdeclaration.c wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec
wined3d_main.c wined3d: Move fake context code over to WGL. 2007-08-08 15:32:01 +02:00
wined3d_private.h wined3d: Better pixelformat selection code. 2007-08-09 14:11:19 +02:00
wined3d_private_types.h