Sweden-Number/dlls/d3d9
Francois Gouget 3be6654259 d3d9/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-25 12:49:30 +01:00
..
tests d3d9/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-25 12:49:30 +01:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
basetexture.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
cubetexture.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
d3d9.spec d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
d3d9_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d9_private.h d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
device.c d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
directx.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
indexbuffer.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
pixelshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
query.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
resource.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
stateblock.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
surface.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
swapchain.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
texture.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
version.rc
vertexbuffer.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
vertexdeclaration.c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
vertexshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
volume.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
volumetexture.c d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00