.. |
tests
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d3d9/tests: Use win_skip() to skip over unimplemented functionality.
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2009-02-25 12:49:30 +01:00 |
Makefile.in
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makefiles: List the static libraries as normal imports instead of extra libs.
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2008-04-30 14:23:55 +02:00 |
basetexture.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
cubetexture.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
d3d9.spec
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d3d9: Remove D3D9GetSWInfo.
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2008-03-03 20:53:00 +01:00 |
d3d9_main.c
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wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
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2008-10-24 14:24:59 +02:00 |
d3d9_private.h
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
device.c
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d3d10core: Keep a reference to the wined3d device in the d3d10 device.
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2009-02-23 12:20:29 +01:00 |
directx.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
indexbuffer.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
pixelshader.c
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d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader().
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2008-12-30 11:36:42 +01:00 |
query.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
resource.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
stateblock.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
surface.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
swapchain.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
texture.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
version.rc
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…
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vertexbuffer.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
vertexdeclaration.c
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d3d9: Use the correct size for D3DFVF_XYZW.
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2008-12-29 11:49:54 +01:00 |
vertexshader.c
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d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader().
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2008-12-30 11:36:42 +01:00 |
volume.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |
volumetexture.c
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d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:10:14 +01:00 |