Sweden-Number/dlls/d2d1
Nikolay Sivov 9521c6a1eb d2d1: Pass zeros as text layout size for inverted rectangles in DrawText().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-19 21:44:17 +01:00
..
tests d2d1/tests: Run most tests on d3d11 as well. 2021-01-15 21:03:47 +01:00
Makefile.in
bitmap.c d2d1: Support GUID_WICPixelFormat32bppPRGBA. 2020-03-12 21:18:18 +01:00
bitmap_render_target.c
brush.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
d2d1.spec d2d1: Implement D2D1Vec3Length(). 2020-10-26 20:25:30 +01:00
d2d1_private.h d2d1: Implement D2D1CreateDevice(). 2020-06-17 18:35:01 +02:00
dc_render_target.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
device.c d2d1: Pass zeros as text layout size for inverted rectangles in DrawText(). 2021-01-19 21:44:17 +01:00
effect.c
factory.c d2d1: Implement D2D1Vec3Length(). 2020-10-26 20:25:30 +01:00
geometry.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
stroke.c
version.rc
wic_render_target.c