Sweden-Number/dlls/d3d9
Henri Verbeet 352e60e6ed d3d: Explicitly translate texture stage states.
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
..
tests d3d9: Don't test invalid texture stages. 2009-01-06 12:45:14 +01:00
Makefile.in
basetexture.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
cubetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
d3d9.spec
d3d9_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d9_private.h d3d9: Make some functions static. 2008-12-04 12:47:04 +01:00
device.c d3d: Explicitly translate texture stage states. 2009-01-06 12:45:32 +01:00
directx.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
indexbuffer.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
pixelshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
query.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
resource.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
stateblock.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
surface.c ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
swapchain.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
texture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
version.rc
vertexbuffer.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
vertexdeclaration.c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
vertexshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
volume.c d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
volumetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00