Sweden-Number/dlls/wined3d
Stefan Dösinger 282696b4f6 wined3d: Supply texture coords even if no texture is bound and pshaders are used. 2007-08-31 19:32:46 +02:00
..
Makefile.in wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
arb_program_shader.c wined3d: '0x' is redundant with the '#' format modifier. 2007-08-10 11:56:20 +02:00
baseshader.c
basetexture.c wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. 2007-08-17 12:01:38 +02:00
clipper.c
context.c wined3d: Ask for enough RGB bits for pbuffers. 2007-08-29 11:58:28 +02:00
cubetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
device.c wined3d: CreateAdditionalSwapChain bugfix. 2007-08-29 11:58:22 +02:00
directx.c wined3d: Raise the 1x pixelshader max value to the d3d minimum. 2007-08-31 12:08:58 +02:00
drawprim.c wined3d: Supply texture coords even if no texture is bound and pshaders are used. 2007-08-31 19:32:46 +02:00
glsl_shader.c wined3d: The temp vars are tmp0 and tmp1. 2007-08-31 12:08:57 +02:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
palette.c
pixelshader.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c
state.c wined3d: Use 0/0/0 as normal if no normal is supplied. 2007-08-30 11:57:18 +02:00
stateblock.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
surface.c wined3d: Take the format into account when finding the clear value. 2007-08-31 11:25:46 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
swapchain.c wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
texture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
utils.c wined3d: Some texture transform fixes. 2007-08-27 18:28:43 +02:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
vertexshader.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec
wined3d_main.c wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
wined3d_private.h wined3d: Some texture transform fixes. 2007-08-27 18:28:43 +02:00
wined3d_private_types.h