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Makefile.in
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Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
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2006-09-29 16:08:30 +02:00 |
arb_program_shader.c
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wined3d: Read GL info and load constants into the same device.
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2006-09-27 19:53:43 +02:00 |
baseshader.c
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wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-28 11:37:24 +02:00 |
basetexture.c
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…
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cubetexture.c
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wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-27 09:49:07 +02:00 |
device.c
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wined3d: Tell gl about the surface alignment.
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2006-09-28 11:56:29 +02:00 |
directx.c
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wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-27 09:49:07 +02:00 |
drawprim.c
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wined3d: Read GL info and load constants into the same device.
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2006-09-27 19:53:43 +02:00 |
glsl_shader.c
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wined3d: Read GL info and load constants into the same device.
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2006-09-27 19:53:43 +02:00 |
indexbuffer.c
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…
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palette.c
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…
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pixelshader.c
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wined3d: Move device pointer into the BaseShader class.
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2006-09-27 19:44:09 +02:00 |
query.c
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wined3d: Allow async occlusion queries.
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2006-08-07 19:59:49 +02:00 |
resource.c
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…
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stateblock.c
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wined3d: Improve float constant loading a bit.
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2006-08-21 12:17:42 +02:00 |
surface.c
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Assorted spelling fixes.
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2006-09-29 16:28:30 +02:00 |
surface_gdi.c
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wined3d: Surface data is 32 bit aligned.
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2006-09-25 18:31:26 +02:00 |
swapchain.c
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…
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texture.c
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wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-27 09:49:07 +02:00 |
utils.c
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wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-27 09:49:07 +02:00 |
vertexbuffer.c
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Assorted spelling fixes.
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2006-09-29 16:28:30 +02:00 |
vertexdeclaration.c
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wined3d: Add a couple of traces to the vertexdeclaration creation code.
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2006-08-07 19:42:31 +02:00 |
vertexshader.c
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wined3d: Move device pointer into the BaseShader class.
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2006-09-27 19:44:09 +02:00 |
volume.c
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wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-27 09:49:07 +02:00 |
volumetexture.c
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wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-27 09:49:07 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Add support for native NPOT textures.
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2006-09-27 09:48:11 +02:00 |
wined3d_private.h
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wined3d: Remove unused field in shader opcode_arg.
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2006-10-02 12:32:30 +02:00 |