Sweden-Number/dlls/wined3d
Henri Verbeet a0264eb101 wined3d: Move the WGL extension detection code to the same place as regular GL extension detection. 2012-03-16 11:08:59 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Clamp fog coordinate in the ARB backend too. 2012-03-09 17:26:01 +01:00
ati_fragment_shader.c
buffer.c
context.c
device.c
directx.c wined3d: Move the WGL extension detection code to the same place as regular GL extension detection. 2012-03-16 11:08:59 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Clamp fog coordinate in the vertex shader. 2012-03-09 17:25:57 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Remove a texture dimension check in state_alpha(). 2012-03-09 11:32:22 +01:00
stateblock.c
surface.c wined3d: surface_cpu_blt() should always receive valid source and destination rectangles. 2012-03-12 10:44:00 +01:00
swapchain.c
texture.c
utils.c wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available. 2012-03-09 11:32:16 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't use floating point for surface height scaling. 2012-03-08 17:57:54 +01:00