Sweden-Number/dlls/d3d11
Józef Kucia 8205547f96 wined3d: Add R8G8_UNORM vertex format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 12:25:21 +01:00
..
tests wined3d: Add R8G8_UNORM vertex format. 2019-03-04 12:25:21 +01:00
Makefile.in
async.c
buffer.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
d3d11.spec
d3d11_main.c d3d11: Avoid calling D3D11CreateDevice() from D3D11CreateDeviceAndSwapChain(). 2019-02-26 20:48:37 +01:00
d3d11_private.h wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
device.c d3d11: Add D3D11_FORMAT_SUPPORT_TEXTURE1D to d3d11_device_CheckFormatSupport(). 2019-03-04 12:25:18 +01:00
inputlayout.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
shader.c d3d11: Use better name for current entry variable in validate_stream_output_entries(). 2019-02-25 19:08:16 +01:00
state.c wined3d: Implement depth bias clamp. 2018-10-08 20:27:00 +02:00
texture.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
utils.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
version.rc
view.c