Sweden-Number/dlls/wined3d
Francois Gouget b0ccc355c3 wined3d: Fix compilation on systems that don't define INFINITY or NAN. 2013-10-03 16:32:38 +02:00
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Makefile.in wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
arb_program_shader.c wined3d: Don't invert blits from offscreen surfaces. 2013-10-01 17:32:16 +02:00
ati_fragment_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
buffer.c
context.c wined3d: Move device_preload_textures into context.c. 2013-09-16 13:06:01 +02:00
cs.c wined3d: Fix compilation on systems that don't define INFINITY or NAN. 2013-10-03 16:32:38 +02:00
device.c wined3d: Send texture binding updates through the command stream. 2013-10-03 12:55:09 +02:00
directx.c wined3d: Add support for converted volumes. 2013-09-23 20:32:31 +02:00
drawprim.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
gl_compat.c
glsl_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
nvidia_texture_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
palette.c
query.c
resource.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
stateblock.c wined3d: Call state_init_default() from state_init() when the appropriate flag is set. 2013-09-30 20:34:52 +02:00
surface.c wined3d: Get rid of the broken render target check for surface_blt_special(). 2013-09-24 12:57:24 +02:00
swapchain.c wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
texture.c wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
utils.c wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets. 2013-09-25 11:49:01 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Use GL_APPLE_client_storage for volumes if available. 2013-09-23 20:32:36 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Send texture binding updates through the command stream. 2013-10-03 12:55:09 +02:00