Sweden-Number/dlls/d3dx9_36/tests
Rico Schüller 2fb6dcb3f2 d3dx9/tests: Use D3DXFloat16To32Array() instead of a custom function. 2013-01-17 12:16:13 +01:00
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Makefile.in d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests. 2012-12-27 18:47:54 +01:00
asm.c d3dx9: Avoid LPD3DXBUFFER. 2012-12-03 12:37:26 +01:00
bmp1x1.bmp
core.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
effect.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
line.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
math.c d3dx9_36: Fix the case out = in for D3DXSHRotate. 2012-11-13 19:27:04 +01:00
mesh.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
res.vsh
resources.h
rsrc.rc
shader.c d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx(). 2013-01-08 16:35:32 +01:00
surface.c d3dx9_36: Add support for RT_BITMAP resource type since it is in DIB format D3DXIFF_DIB. 2013-01-07 19:33:09 +01:00
texture.c d3dx9/tests: Use D3DXFloat16To32Array() instead of a custom function. 2013-01-17 12:16:13 +01:00
volume.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
xfile.c d3dx9_36: Make error_dxfile_to_d3dxfile() and test_templates() static. 2013-01-07 13:38:21 +01:00