Sweden-Number/dlls/wined3d
Michael Stefaniuc 6997c8d70c wined3d: Remove superfluous cast of zero. 2010-03-29 11:49:58 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
buffer.c wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
clipper.c
context.c wined3d: glColorMask() changes the write mask for all render targets. 2010-03-26 10:29:17 +01:00
cubetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
device.c wined3d: Remove superfluous cast of zero. 2010-03-29 11:49:58 +02:00
directx.c wined3d: Implement independent color write masks. 2010-03-26 10:29:29 +01:00
drawprim.c wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
gl_compat.c
glsl_shader.c wined3d: Simplify the generated GLSL for NRM. 2010-03-19 14:31:40 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
resource.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't warn about independent color write masks when the masks are all the same. 2010-03-26 10:29:34 +01:00
stateblock.c
surface.c wined3d: Fix depth blit regression. 2010-03-22 11:40:40 +01:00
surface_base.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
surface_gdi.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
swapchain.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
utils.c wined3d: Don't advertise float formats as supported by WGL. 2010-03-26 10:28:52 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
volumetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
wined3d.spec
wined3d_gl.h wined3d: Add support for EXT_draw_buffers2. 2010-03-26 10:29:23 +01:00
wined3d_main.c
wined3d_private.h wined3d: Don't advertise float formats as supported by WGL. 2010-03-26 10:28:52 +01:00