42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
/*
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* Button-class extra info
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*
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* Copyright 1994 Alexandre Julliard
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*/
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#ifndef __WINE_BUTTON_H
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#define __WINE_BUTTON_H
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#include "windef.h"
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#include "wingdi.h"
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/* Extra info for BUTTON windows */
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/* Note: under MS-Windows, state is a BYTE and this structure is */
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/* only 3 bytes long. I don't think there are programs out there */
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/* broken enough to rely on this :-) */
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typedef struct
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{
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WORD state; /* Current state */
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HFONT16 hFont; /* Button font (or 0 for system font) */
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HANDLE hImage; /* Handle to the image or the icon */
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} BUTTONINFO;
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/* Button state values */
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#define BUTTON_UNCHECKED 0x00
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#define BUTTON_CHECKED 0x01
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#define BUTTON_3STATE 0x02
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#define BUTTON_HIGHLIGHTED 0x04
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#define BUTTON_HASFOCUS 0x08
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#define BUTTON_NSTATES 0x0F
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/* undocumented flags */
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#define BUTTON_BTNPRESSED 0x40
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#define BUTTON_UNKNOWN2 0x20
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#define BUTTON_UNKNOWN3 0x10
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#define BUTTON_STATE(hwnd) ((WIN_FindWndPtr(hwnd))->wExtra[0])
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extern LRESULT WINAPI ButtonWndProcA( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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extern LRESULT WINAPI ButtonWndProcW( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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#endif /* __WINE_BUTTON_H */
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