/* * Button-class extra info * * Copyright 1994 Alexandre Julliard */ #ifndef __WINE_BUTTON_H #define __WINE_BUTTON_H #include "windef.h" #include "wingdi.h" /* Extra info for BUTTON windows */ /* Note: under MS-Windows, state is a BYTE and this structure is */ /* only 3 bytes long. I don't think there are programs out there */ /* broken enough to rely on this :-) */ typedef struct { WORD state; /* Current state */ HFONT16 hFont; /* Button font (or 0 for system font) */ HANDLE hImage; /* Handle to the image or the icon */ } BUTTONINFO; /* Button state values */ #define BUTTON_UNCHECKED 0x00 #define BUTTON_CHECKED 0x01 #define BUTTON_3STATE 0x02 #define BUTTON_HIGHLIGHTED 0x04 #define BUTTON_HASFOCUS 0x08 #define BUTTON_NSTATES 0x0F /* undocumented flags */ #define BUTTON_BTNPRESSED 0x40 #define BUTTON_UNKNOWN2 0x20 #define BUTTON_UNKNOWN3 0x10 #define BUTTON_STATE(hwnd) ((WIN_FindWndPtr(hwnd))->wExtra[0]) extern LRESULT WINAPI ButtonWndProcA( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); extern LRESULT WINAPI ButtonWndProcW( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); #endif /* __WINE_BUTTON_H */