Sweden-Number/dlls/wined3d
Henri Verbeet ad46b67674 wined3d: Create and destroy surface DCs through the CS.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:25 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Store GL sampler limits as array. 2017-03-15 17:32:58 +01:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
context.c wined3d: Get rid of redundant WARN() from context_load_shader_resources(). 2017-03-15 17:32:54 +01:00
cs.c wined3d: Send sub-resource copy calls through the command stream. 2017-03-08 15:30:29 +01:00
device.c wined3d: Create dummy cube array textures. 2017-03-08 16:37:29 +01:00
directx.c wined3d: Recompute sampler count before allocating sampler range for compute shaders. 2017-03-15 17:33:00 +01:00
drawprim.c wined3d: Do not crash when attempting to issue draw call with no attachments. 2017-02-27 09:57:16 +01:00
gl_compat.c
glsl_shader.c wined3d: Store GL sampler limits as array. 2017-03-15 17:32:58 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
state.c wined3d: Store GL sampler limits as array. 2017-03-15 17:32:58 +01:00
stateblock.c wined3d: Do not record the GL primitive type in stateblocks. 2017-02-27 09:57:37 +01:00
surface.c wined3d: Create and destroy surface DCs through the CS. 2017-03-17 14:42:25 +01:00
swapchain.c wined3d: Send swapchain context creation through the command stream. 2017-03-01 10:29:16 +01:00
texture.c wined3d: Create and destroy surface DCs through the CS. 2017-03-17 14:42:25 +01:00
utils.c wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range(). 2017-03-16 15:03:10 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Implement UAV counters. 2017-03-03 13:23:56 +01:00
wined3d.spec wined3d: Introduce wined3d_device_get_cs_sampler(). 2017-03-07 16:33:40 +01:00
wined3d_gl.h wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Create and destroy surface DCs through the CS. 2017-03-17 14:42:25 +01:00