Logo
Explore Help
Register Sign In
ReceiveTempSMS/Sweden-Number
1
0
Fork 0
You've already forked Sweden-Number
Code Issues Pull Requests Releases Wiki Activity
Sweden-Number/dlls/d3d8
History
Rob Shearman 0f236745a9 d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-10-06 13:07:02 +02:00
..
tests
d3d8: Add a test for auto depth stencil reset.
2008-09-10 12:05:45 +02:00
basetexture.c
…
cubetexture.c
…
d3d8_main.c
d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d.
2008-06-24 11:07:43 +02:00
d3d8_private.h
d3d8: Don't store shader_handle's.
2008-08-20 10:26:51 +02:00
d3d8.spec
…
device.c
d3d8: Fix IDirect3DDevice8::SetRenderTarget().
2008-09-10 12:05:25 +02:00
directx.c
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
indexbuffer.c
…
Makefile.in
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
pixelshader.c
…
resource.c
…
stateblock.c
Spelling fixes.
2008-03-27 11:10:07 +01:00
surface.c
…
swapchain.c
…
texture.c
…
version.rc
…
vertexbuffer.c
…
vertexdeclaration.c
d3d8: Reject broken normal declaration types with fixed function.
2008-03-28 14:49:30 +01:00
vertexshader.c
d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-10-06 13:07:02 +02:00
volume.c
d3d8: Remove unneeded casts.
2007-12-05 12:04:39 +01:00
volumetexture.c
…
Powered by Gitea Page: 1122ms Template: 3ms
English
Deutsch English Español Français Italiano Latviešu Nederlands Polski Português do Brasil Suomi Svenska Türkçe čeština български русский српски Українська 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Contact Report abuse fuwafuwa.moe