Sweden-Number/dlls/d3dx9_36/tests
Matteo Bruni 892502479c d3dx9: Implement D3DXFillVolumeTexture function. 2010-11-18 14:08:56 +01:00
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Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
asm.c d3dx9: D3DXPreprocessShader implementation with tests. 2010-09-13 14:43:53 -05:00
bmp1x1.bmp d3dx9: Test return codes of the D3DXGetImageInfo functions. 2009-06-05 15:19:56 +02:00
core.c d3dx9_36: Fix the sprite tests to make them pass in Windows. 2009-07-06 14:35:25 +02:00
effect.c d3dx9_36: Implement D3DXCreateEffectPool and ID3DXEffectPool interface. 2010-03-25 10:01:16 +01:00
line.c d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests. 2010-04-02 10:45:22 +02:00
math.c d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest. 2010-05-10 10:17:14 +02:00
mesh.c d3dx9_36: Implement D3DXCreateCylinder. 2010-09-28 17:33:17 +02:00
res.vsh d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
resources.h d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
rsrc.rc d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
shader.c d3dx9: Constant table parsing foundations. 2010-10-13 12:03:05 +02:00
surface.c d3dx9: Implement D3DXLoadSurfaceFromFileInMemory. 2010-09-01 14:01:02 +02:00
texture.c d3dx9: Implement D3DXFillVolumeTexture function. 2010-11-18 14:08:56 +01:00