Sweden-Number/dlls/wined3d
Matteo Bruni b90b61aa68 wined3d: Initialize unwritten texcoord varyings in the VS.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-06 19:23:16 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
context.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
cs.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
device.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
directx.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
drawprim.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Initialize unwritten texcoord varyings in the VS. 2015-10-06 19:23:16 +09:00
nvidia_texture_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
sampler.c
shader.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
swapchain.c wined3d: Remove old surface flipping hacks. 2015-09-08 21:59:16 +09:00
texture.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
utils.c wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader. 2015-10-06 19:23:07 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
volume.c wined3d: Remove volume reference counting from public interface. 2015-09-10 20:00:32 +09:00
wined3d.spec wined3d: Remove wined3d_surface_get_flip_status stub. 2015-09-10 20:00:52 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader. 2015-10-06 19:23:07 +09:00