Sweden-Number/dlls/d3d8
Stefan Dösinger bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
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tests wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Makefile.in d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration. 2007-02-14 13:50:57 +01:00
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
device.c wined3d/d3d8: Move todo about sw vp usage to d3d8. 2007-02-20 11:45:56 +01:00
directx.c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
indexbuffer.c
pixelshader.c
resource.c
stateblock.c
surface.c
swapchain.c
texture.c
version.rc
vertexbuffer.c
vertexdeclaration.c d3d8: Avoid a size_t printf format warning. 2007-02-14 14:43:14 +01:00
vertexshader.c d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
volume.c
volumetexture.c