.. |
Makefile.in
|
wined3d: Use a swapchain for GDI surfaces.
|
2008-08-19 12:21:32 +02:00 |
arb_program_shader.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
ati_fragment_shader.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
baseshader.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
basetexture.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
clipper.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
context.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
cubetexture.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
device.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
directx.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
drawprim.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
glsl_shader.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
indexbuffer.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
nvidia_texture_shader.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
palette.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
pixelshader.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
query.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
resource.c
|
wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
|
2008-10-08 14:17:03 +02:00 |
state.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
stateblock.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
surface.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
surface_base.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
surface_gdi.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
swapchain.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
swapchain_base.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
swapchain_gdi.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
texture.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
utils.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
vertexbuffer.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
vertexdeclaration.c
|
wined3d: Don't try to draw with unsupported attribute data types.
|
2008-09-22 12:20:34 +02:00 |
vertexshader.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
volume.c
|
wined3d: Make the debug channels more consistent.
|
2008-09-17 20:49:57 +02:00 |
volumetexture.c
|
wined3d: Make the debug channels more consistent.
|
2008-09-17 20:49:57 +02:00 |
wined3d.spec
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
wined3d_main.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
wined3d_private.h
|
wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
|
2008-10-08 14:17:03 +02:00 |
wined3d_private_types.h
|
wined3d: Track depth stencil location per-surface.
|
2008-07-03 11:50:52 +02:00 |