Sweden-Number/dlls/d3d8
Alexandre Julliard 77dc0d9be5 .gitignore: Added wildcards to ignore generated resource files. 2006-07-10 21:39:00 +02:00
..
tests make_dlls: Recursively ignore .ok files in all tests directories. 2006-07-10 21:26:50 +02:00
Makefile.in d3d8: Remove dependencies on OpenGL headers and libraries. 2006-06-15 16:51:57 +02:00
basetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
cubetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
d3d8.spec Correct the number of parameters (and partly their names) for the 2005-09-21 09:42:20 +00:00
d3d8_main.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
d3d8_private.h d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
device.c d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
directx.c d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
indexbuffer.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
pixelshader.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
resource.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
stateblock.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
surface.c d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
swapchain.c d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
texture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
vertexshader.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
volume.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
volumetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00