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Makefile.in
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wined3d: Use a swapchain for GDI surfaces.
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2008-08-19 12:21:32 +02:00 |
arb_program_shader.c
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wined3d: Make shader texture format fixups more generic.
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2008-12-04 11:59:58 +01:00 |
ati_fragment_shader.c
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wined3d: Make shader texture format fixups more generic.
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2008-12-04 11:59:58 +01:00 |
baseshader.c
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wined3d: Make shader texture format fixups more generic.
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2008-12-04 11:59:58 +01:00 |
basetexture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
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2008-12-04 11:59:06 +01:00 |
cubetexture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
device.c
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wined3d: Make shader texture format fixups more generic.
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2008-12-04 11:59:58 +01:00 |
directx.c
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wined3d: Make shader texture format fixups more generic.
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2008-12-04 11:59:58 +01:00 |
drawprim.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
glsl_shader.c
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wined3d: Make shader texture format fixups more generic.
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2008-12-04 11:59:58 +01:00 |
indexbuffer.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
nvidia_texture_shader.c
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wined3d: Make shader texture format fixups more generic.
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2008-12-04 11:59:58 +01:00 |
palette.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
pixelshader.c
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wined3d: Make shader texture format fixups more generic.
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2008-12-04 11:59:58 +01:00 |
query.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
resource.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
state.c
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wined3d: Get rid of vcheckGLcall.
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2008-12-04 12:00:29 +01:00 |
stateblock.c
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wined3d: Use a bitmask to store which bool and int constants are set.
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2008-12-03 09:49:10 +01:00 |
surface.c
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wined3d: Get rid of vcheckGLcall.
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2008-12-04 12:00:29 +01:00 |
surface_base.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
surface_gdi.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
swapchain.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
swapchain_base.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
texture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
utils.c
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wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
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2008-12-04 12:00:15 +01:00 |
vertexbuffer.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
vertexdeclaration.c
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wined3d: Don't try to draw with unsupported attribute data types.
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2008-09-22 12:20:34 +02:00 |
vertexshader.c
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wined3d: Const correctness fixes.
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2008-12-02 14:04:15 +01:00 |
volume.c
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wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
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2008-12-04 11:59:06 +01:00 |
volumetexture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
wined3d.spec
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wined3d: Fix the WineDirect3DCreate() export.
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2008-10-27 12:37:27 +01:00 |
wined3d_gl.h
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wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
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2008-12-04 11:59:06 +01:00 |
wined3d_main.c
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wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24 14:52:32 +01:00 |
wined3d_private.h
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wined3d: Get rid of vcheckGLcall.
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2008-12-04 12:00:29 +01:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |