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Makefile.in
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…
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arb_program_shader.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
context.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
cs.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
device.c
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wined3d: Use create_primary_opengl_context() in wined3d_device_init_3d().
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2017-02-16 08:30:53 +01:00 |
directx.c
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wined3d: Honor buffer ranges for shader resource views.
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2017-02-14 22:46:58 +01:00 |
drawprim.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Implement SM5 imm_atomic_* instructions.
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2017-02-15 22:58:47 +01:00 |
nvidia_texture_shader.c
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…
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palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
resource.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
sampler.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
shader.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
shader_sm1.c
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wined3d: Recognize dynamic linking shader instructions.
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2016-12-08 13:54:14 +01:00 |
shader_sm4.c
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wined3d: Add cube array sampler support.
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2017-02-10 21:29:08 +01:00 |
state.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
stateblock.c
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wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
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2017-02-09 13:17:57 +01:00 |
surface.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
swapchain.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
texture.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
utils.c
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wined3d: Get rid of initPixelFormatsNoGL().
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2017-02-10 21:29:17 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Send shader resource view GL initialisation through the command stream.
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2017-02-16 08:30:58 +01:00 |
wined3d.spec
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wined3d: Implement compute pipeline UAV binding.
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2017-02-09 13:17:40 +01:00 |
wined3d_gl.h
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wined3d: Honor buffer ranges for shader resource views.
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2017-02-14 22:46:58 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "AlwaysOffscreen" setting.
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2017-01-25 11:25:42 +01:00 |
wined3d_private.h
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wined3d: Send shader resource view GL initialisation through the command stream.
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2017-02-16 08:30:58 +01:00 |