Sweden-Number/dlls/wined3d
Henri Verbeet a772bbdfda wined3d: Send shader resource view GL initialisation through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:58 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
ati_fragment_shader.c
buffer.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
context.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
cs.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
device.c wined3d: Use create_primary_opengl_context() in wined3d_device_init_3d(). 2017-02-16 08:30:53 +01:00
directx.c wined3d: Honor buffer ranges for shader resource views. 2017-02-14 22:46:58 +01:00
drawprim.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement SM5 imm_atomic_* instructions. 2017-02-15 22:58:47 +01:00
nvidia_texture_shader.c
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
shader.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
shader_sm1.c wined3d: Recognize dynamic linking shader instructions. 2016-12-08 13:54:14 +01:00
shader_sm4.c wined3d: Add cube array sampler support. 2017-02-10 21:29:08 +01:00
state.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
stateblock.c wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV. 2017-02-09 13:17:57 +01:00
surface.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
swapchain.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
texture.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
utils.c wined3d: Get rid of initPixelFormatsNoGL(). 2017-02-10 21:29:17 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Send shader resource view GL initialisation through the command stream. 2017-02-16 08:30:58 +01:00
wined3d.spec wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
wined3d_gl.h wined3d: Honor buffer ranges for shader resource views. 2017-02-14 22:46:58 +01:00
wined3d_main.c wined3d: Get rid of the "AlwaysOffscreen" setting. 2017-01-25 11:25:42 +01:00
wined3d_private.h wined3d: Send shader resource view GL initialisation through the command stream. 2017-02-16 08:30:58 +01:00