Sweden-Number/dlls/d3d11
Józef Kucia 8e4b3c0b02 d3d11: Use WINED3D_POOL_MANAGED for staging 3D textures.
This makes 3D staging textures CPU accessible.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:13 +01:00
..
tests d3d11: Use WINED3D_POOL_MANAGED for staging 3D textures. 2017-02-03 19:05:13 +01:00
Makefile.in
async.c wined3d: Return WINED3DERR_INVALIDCALL for not started queries. 2017-02-03 19:05:12 +01:00
buffer.c d3d11: Use wined3d_resource_unmap() in d3d10_buffer_Unmap(). 2016-08-31 22:22:59 +09:00
d3d11.spec
d3d11_main.c d3d11: Removed no longer needed wine_rb_init error handling. 2016-08-31 22:23:00 +09:00
d3d11_private.h d3d11: Implement d3d11_immediate_context_CSSetShader(). 2017-01-25 15:54:31 +01:00
device.c wined3d: Return WINED3DERR_INVALIDCALL for not started queries. 2017-02-03 19:05:12 +01:00
inputlayout.c d3d11: Compare semantic names ignoring case. 2016-08-22 23:05:21 +09:00
shader.c d3d11: Implement d3d11_immediate_context_CSSetShader(). 2017-01-25 15:54:31 +01:00
state.c d3d11: Use wine_rb_remove() in state object cleanup. 2016-09-20 22:53:20 +09:00
texture.c d3d11: Use WINED3D_POOL_MANAGED for staging 3D textures. 2017-02-03 19:05:13 +01:00
utils.c d3d11: Correctly print unhandled bind flags in wined3d_usage_from_d3d11. 2016-08-24 22:24:17 +09:00
version.rc
view.c d3d11: Do not keep reference to resources. 2017-02-02 19:50:36 +01:00