Sweden-Number/dlls/d3dx9_36
Alexandre Julliard f0cd33c69e include: Add support for defining Win32 types as 'long' where possible.
Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
..
tests include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
animation.c
core.c
d3dx9_36.spec
d3dx9_private.h
effect.c d3dx9/effect: Reset output handle for next after last technique in FindNextValidTechnique(). 2021-08-17 23:09:05 +02:00
font.c
line.c
main.c
math.c
mesh.c d3dx9: Fix use of D3DXVec2Normalize(). 2021-09-30 21:24:34 +02:00
preshader.c
render.c
shader.c d3dx9: Implement ID3DXTextureShader::GetFunction(). 2021-10-15 18:31:38 +02:00
skin.c
sprite.c
surface.c d3dx9: Also check for a valid alpha channel for TGA images. 2021-12-10 22:00:18 +01:00
texture.c
txc_compress_dxtn.c
txc_dxtn.h
txc_fetch_dxtn.c
util.c
version.rc
volume.c
xfile.c