d3dx9: Fix use of D3DXVec2Normalize().
Spotted by GCC 11. Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5508,7 +5508,7 @@ static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, fl
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static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
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{
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return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
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return D3DXVec2Normalize(dir, D3DXVec2Subtract(dir, pt2, pt1));
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}
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struct cos_table
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