tests
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d2d1: Implement D2D1Vec3Length().
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2020-10-26 20:25:30 +01:00 |
Makefile.in
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
bitmap.c
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d2d1: Support GUID_WICPixelFormat32bppPRGBA.
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2020-03-12 21:18:18 +01:00 |
bitmap_render_target.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
brush.c
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include: Add missing structures in dcommon.idl.
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2020-06-02 22:17:37 +02:00 |
d2d1.spec
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d2d1: Implement D2D1Vec3Length().
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2020-10-26 20:25:30 +01:00 |
d2d1_private.h
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d2d1: Implement D2D1CreateDevice().
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2020-06-17 18:35:01 +02:00 |
device.c
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include: Add missing structures in dcommon.idl.
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2020-06-02 22:17:37 +02:00 |
effect.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
factory.c
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d2d1: Implement D2D1Vec3Length().
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2020-10-26 20:25:30 +01:00 |
hwnd_render_target.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
layer.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
mesh.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
stroke.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
wic_render_target.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |