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Makefile.in
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arb_program_shader.c
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wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
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2010-11-01 13:34:43 +01:00 |
ati_fragment_shader.c
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basetexture.c
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wined3d: Fix some checkGLcall() messages.
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2010-11-05 17:15:34 +01:00 |
buffer.c
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wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-10-15 16:19:54 +02:00 |
clipper.c
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context.c
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wined3d: Fix some checkGLcall() messages.
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2010-11-05 17:15:34 +01:00 |
cubetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
device.c
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ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08 13:30:54 +01:00 |
directx.c
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wined3d: Use lookup tables in select_card_nvidia_binary().
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2010-11-09 14:21:00 +01:00 |
drawprim.c
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wined3d: Fix some checkGLcall() messages.
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2010-11-05 17:15:34 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Move loop state to wined3d_shader_context.
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2010-10-29 14:33:56 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
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wined3d: Move loop state to wined3d_shader_context.
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2010-10-29 14:33:56 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Fix some checkGLcall() messages.
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2010-11-05 17:15:34 +01:00 |
stateblock.c
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wined3d: Also pass the destination state directly to wined3d_state_record_lights().
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2010-10-01 13:46:47 +02:00 |
surface.c
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wined3d: Translate drawable coordinates in flush_to_framebuffer_drawpixels().
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2010-11-02 13:17:35 +01:00 |
surface_base.c
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wined3d: Only complain about unsupported filtering if we have a reason to.
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2010-10-29 14:33:56 +02:00 |
surface_gdi.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
swapchain.c
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ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08 13:30:54 +01:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
utils.c
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wined3d: Don't use floating point textures without ARB_texture_float.
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2010-11-08 13:30:59 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
volumetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
wined3d.spec
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Set an A window proc on non-unicode windows.
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2010-11-02 13:17:25 +01:00 |
wined3d_private.h
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wined3d: Recognize Evergreen in select_card_ati_mesa().
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2010-11-09 14:20:42 +01:00 |