Sweden-Number/dlls/wined3d
Henri Verbeet 1765c4594f wined3d: Spawn a separate thread to adjust the window state of windows belonging to other threads.
Sending messages to windows on other threads can deadlock if those threads
aren't processing messages. The deeper issue is that we shouldn't be touching
the window styles in the first place, but avoiding that may not be feasible
without specific support from winex11/winemac.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 19:52:45 +02:00
..
Makefile.in
adapter_gl.c wined3d: Add GPU information for NVIDIA Tesla T4. 2022-03-30 18:32:32 +02:00
adapter_vk.c wined3d: Try to load winevulkan.dll instead of vulkan-1.dll. 2022-03-14 12:47:40 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Reset and reuse Vulkan descriptor pools. 2022-04-01 20:47:02 +02:00
cs.c wined3d: Reuse deferred uploads heaps. 2022-03-25 17:52:26 +01:00
device.c
directx.c wined3d: Add GPU information for NVIDIA Tesla T4. 2022-03-30 18:32:32 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Rename resource_acquire to resource_reference. 2022-03-11 19:23:28 +01:00
sampler.c
shader.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
shader_sm1.c
shader_sm4.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Spawn a separate thread to adjust the window state of windows belonging to other threads. 2022-04-04 19:52:45 +02:00
texture.c wined3d: Add full dirty region at texture creation. 2022-03-25 17:52:36 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Reset and reuse Vulkan descriptor pools. 2022-04-01 20:47:02 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
wined3d_private.h wined3d: Reset and reuse Vulkan descriptor pools. 2022-04-01 20:47:02 +02:00
wined3d_shaders.h
wined3d_vk.h