Sweden-Number/dlls/ddraw
Stefan Dösinger 6a276eba16 ddraw: Thunk to surface1, not surface7 in flip.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:07:58 +02:00
..
tests ddraw: Return DDERR_WRONGMODE when attempting to restore surfaces of a lost device. 2020-07-30 16:33:10 +02:00
Makefile.in ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
clipper.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
ddraw.c ddraw: Check the foreground window in addition to the device state in ddraw_update_lost_surfaces(). 2020-07-30 16:33:11 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Check surface flags when marking surface as lost. 2020-04-17 19:40:04 +02:00
device.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
executebuffer.c ddraw: Retrieve transform state from the primary stateblock. 2020-02-28 16:39:01 +01:00
light.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
main.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
material.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
palette.c ddraw: Make palette and remaining surface vtbls writable. 2020-04-27 19:41:27 +02:00
surface.c ddraw: Thunk to surface1, not surface7 in flip. 2020-08-11 18:07:58 +02:00
utils.c ddraw: Handle more cases in hr_ddraw_from_wined3d(). 2020-04-21 21:51:07 +02:00
version.rc
vertexbuffer.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00
viewport.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00