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Makefile.in
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adapter_gl.c
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wined3d: Feature level 10.0 does not require independent blend functions.
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2020-03-16 21:30:29 +01:00 |
adapter_vk.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
arb_program_shader.c
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wined3d: Introduce wined3d_bitmap_is_set().
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2020-02-18 20:33:02 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
context.c
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wined3d: Check the writemask for the correct render target in draw_primitive().
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2020-03-16 21:30:24 +01:00 |
cs.c
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wined3d: Move the scissor test state to wined3d_rasterizer_state.
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2020-03-09 12:10:52 +01:00 |
device.c
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wined3d: Get rid of the vertex sampler offset.
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2020-03-16 21:37:35 +01:00 |
directx.c
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wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps().
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2020-03-16 21:30:58 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement casting int to uint.
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2020-02-07 20:14:06 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Make the adapter responsible for query creation and destruction.
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2019-08-15 20:17:01 +02:00 |
resource.c
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wined3d: Implement mapping Vulkan buffers.
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2020-01-24 17:21:26 +01:00 |
sampler.c
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shader.c
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wined3d: Implement independent blend.
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2020-03-13 13:23:11 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Move the color masks to wined3d_blend_state.
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2020-03-13 13:23:11 +01:00 |
stateblock.c
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wined3d: Get rid of the vertex sampler offset.
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2020-03-16 21:37:35 +01:00 |
surface.c
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wined3d: Validate the filter in wined3d_texture_blt().
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2020-03-16 21:37:43 +01:00 |
swapchain.c
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wined3d: Refactor wined3d_get_adapter_raster_status() to wined3d_output_get_raster_status().
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2020-03-09 12:10:52 +01:00 |
texture.c
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wined3d: Validate the filter in wined3d_texture_blt().
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2020-03-16 21:37:43 +01:00 |
utils.c
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wined3d: Implement independent blend.
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2020-03-13 13:23:11 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Fix the spelling of some comments.
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2019-12-12 23:17:05 +01:00 |
view.c
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d3d11: Mind DSV flags when checking for conflicting SRV.
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2019-10-31 17:39:13 +01:00 |
wined3d.spec
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wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps().
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2020-03-16 21:30:58 +01:00 |
wined3d_gl.h
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wined3d: Implement independent blend.
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2020-03-13 13:23:11 +01:00 |
wined3d_main.c
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wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
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2020-03-06 17:54:09 +01:00 |
wined3d_private.h
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wined3d: Use EXT_framebuffer_multisample_blit_scaled for scaled resolves.
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2020-03-12 21:18:18 +01:00 |
wined3d_vk.h
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