Sweden-Number/dlls/wined3d
Henri Verbeet 45bf95278d wined3d: Store resource bind flags in the wined3d_resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 10:54:06 +01:00
..
Makefile.in
adapter_gl.c wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts. 2018-10-13 00:30:57 +02:00
arb_program_shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
ati_fragment_shader.c
buffer.c wined3d: Store resource bind flags in the wined3d_resource structure. 2018-10-30 10:54:06 +01:00
context.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
cs.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
device.c wined3d: Introduce a separate structure for OpenGL device information. 2018-10-26 21:18:27 +02:00
directx.c wined3d: Introduce a separate structure for OpenGL device information. 2018-10-26 21:18:27 +02:00
gl_compat.c
glsl_shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
nvidia_texture_shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
palette.c
query.c wined3d: Add sync object after query buffer issue. 2018-10-15 20:13:51 +02:00
resource.c wined3d: Store resource bind flags in the wined3d_resource structure. 2018-10-30 10:54:06 +01:00
sampler.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
stateblock.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
surface.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
swapchain.c wined3d: Move the OpenGL textures from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:55 +01:00
texture.c wined3d: Store resource bind flags in the wined3d_resource structure. 2018-10-30 10:54:06 +01:00
utils.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Get rid of the "desc" field in struct wined3d_buffer. 2018-10-30 10:54:04 +01:00
wined3d.spec wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store resource bind flags in the wined3d_resource structure. 2018-10-30 10:54:06 +01:00