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tests
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d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
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2012-09-14 15:43:16 +02:00 |
Makefile.in
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wined3d: Remove COM from the vertex declaration.
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2011-02-03 13:15:17 +01:00 |
async.c
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d3d10core: COM cleanup for the ID3D10Query iface.
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2011-06-02 16:24:07 +02:00 |
buffer.c
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d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
d3d10core.spec
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dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
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2009-12-08 12:33:43 +01:00 |
d3d10core_main.c
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d3d10core: Standardize COM aggregation for d3d10_device.
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2012-03-26 18:15:04 +02:00 |
d3d10core_private.h
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d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-04 14:09:40 +02:00 |
device.c
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d3d10core: Implement d3d10_device_OMGetBlendState().
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2012-10-04 14:09:43 +02:00 |
inputlayout.c
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d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
shader.c
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d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
state.c
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d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-04 14:09:40 +02:00 |
texture.c
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d3d10core: Update the MipLevels field after texture creation.
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2012-09-06 15:45:31 +02:00 |
utils.c
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d3d10core: Fixup HRESULT in a bunch of error cases.
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2011-09-26 17:57:50 +02:00 |
version.rc
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…
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view.c
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d3d10core: Implement d3d10_shader_resource_view_GetDesc().
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2012-09-14 15:43:12 +02:00 |