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Makefile.in
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adapter_gl.c
wined3d: Get rid of vram_bytes from struct wined3d_adapter.
2018-11-21 17:06:03 +01:00
arb_program_shader.c
wined3d: Pass correct bind flags to texture creation functions.
2018-10-31 16:17:36 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Pass bind flags to wined3d_get_format().
2018-10-31 16:17:36 +01:00
context.c
wined3d: Introduce a separate structure for OpenGL shader resource view information.
2018-11-13 20:54:28 +01:00
cs.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
device.c
wined3d: Get rid of vram_bytes from struct wined3d_adapter.
2018-11-21 17:06:03 +01:00
directx.c
wined3d: Report system shared memory for adapters.
2018-11-21 17:06:05 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Pass correct bind flags to texture creation functions.
2018-10-31 16:17:36 +01:00
nvidia_texture_shader.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
palette.c
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query.c
wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
2018-11-21 17:06:42 +01:00
resource.c
wined3d: Disallow dynamic rendertarget and depth/stencil resources.
2018-11-19 22:42:41 +01:00
sampler.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Accept full DXBC.
2018-10-05 11:25:53 -05:00
state.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
stateblock.c
wined3d: Store the blend factor as a struct wined3d_color.
2018-10-18 01:00:52 +02:00
surface.c
wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().
2018-11-20 16:26:09 +01:00
swapchain.c
wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER.
2018-11-08 19:03:26 +01:00
texture.c
wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources.
2018-11-19 22:42:41 +01:00
utils.c
wined3d: Make "driver private" formats always mappable.
2018-11-19 22:42:41 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Introduce a separate structure for OpenGL shader resource view information.
2018-11-13 20:54:28 +01:00
wined3d.spec
wined3d: Pass bind flags to wined3d_check_device_format().
2018-10-31 16:17:36 +01:00
wined3d_gl.h
wined3d: Implement depth bias clamp.
2018-10-08 20:27:00 +02:00
wined3d_main.c
wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
2018-10-08 20:26:53 +02:00
wined3d_private.h
wined3d: Report system shared memory for adapters.
2018-11-21 17:06:05 +01:00