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Makefile.in
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include: Add support for defining Win32 types as 'long' where possible.
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2022-01-27 20:38:22 +01:00 |
adapter_gl.c
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wined3d: Use the chunk allocator for GL indirect draw buffers.
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2022-02-08 20:24:14 +01:00 |
adapter_vk.c
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wined3d: Keep a client reference count for the BO map pointer.
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2022-02-14 21:20:42 +01:00 |
arb_program_shader.c
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wined3d: Use wined3d_bit_scan() in shader_arb_generate_pshader().
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2022-02-01 20:36:04 +01:00 |
ati_fragment_shader.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
buffer.c
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wined3d: Move struct wined3d_buffer_ops to buffer.c.
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2022-02-15 22:59:52 +01:00 |
context.c
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wined3d: Use wined3d_bit_scan() in context_preload_textures().
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2022-01-27 17:58:51 +01:00 |
context_gl.c
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wined3d: Keep a client reference count for the BO map pointer.
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2022-02-14 21:20:42 +01:00 |
context_vk.c
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wined3d: Keep a client reference count for the BO map pointer.
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2022-02-14 21:20:42 +01:00 |
cs.c
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wined3d: Allow NOOVERWRITE maps to be accelerated on 32-bit architectures.
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2022-02-14 21:20:42 +01:00 |
device.c
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wined3d: Keep a client reference count for the BO map pointer.
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2022-02-14 21:20:42 +01:00 |
directx.c
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wined3d: Allow up to 128 MiB of persistently mapped memory on 32-bit architectures.
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2022-02-14 21:20:42 +01:00 |
gl_compat.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
glsl_shader.c
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wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
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2022-01-28 21:10:21 +01:00 |
nvidia_texture_shader.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
palette.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
query.c
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wined3d: Avoid waiting for a command buffer to finish executing to read off its queries.
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2022-02-11 17:13:10 +01:00 |
resource.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
sampler.c
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wined3d: Decrement reference count and take the lock atomically for cached objects.
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2021-12-09 17:14:59 +01:00 |
shader.c
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wined3d: Use wined3d_bit_scan() in vshader_get_input().
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2022-01-26 21:53:56 +01:00 |
shader_sm1.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
shader_sm4.c
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wined3d: Skip non-color outputs in SM4 shader output mapping.
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2022-02-09 20:08:27 +01:00 |
shader_spirv.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
state.c
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wined3d: Do not bind buffers in state_cb() if the shader is not set.
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2021-12-15 18:55:25 +01:00 |
stateblock.c
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wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
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2022-01-24 21:44:51 +01:00 |
surface.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
swapchain.c
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wined3d: Use StretchBlt() in swapchain_blit_gdi().
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2022-02-11 17:07:48 +01:00 |
texture.c
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wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
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2022-01-20 18:18:29 +01:00 |
utils.c
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wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
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2022-01-28 21:10:21 +01:00 |
version.rc
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…
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vertexdeclaration.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
view.c
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wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
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2022-01-26 21:53:56 +01:00 |
wined3d.spec
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wined3d: Set render targets and UAVs atomically in wined3d.
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2021-10-15 18:32:08 +02:00 |
wined3d_gl.h
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wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
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2021-12-17 18:33:57 +01:00 |
wined3d_main.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
wined3d_private.h
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wined3d: Move struct wined3d_buffer_ops to buffer.c.
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2022-02-15 22:59:52 +01:00 |
wined3d_shaders.h
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d_vk.h
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…
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