Sweden-Number/dlls/d3d9
Stefan Dösinger 1437317819 d3d9/tests: Work around focus-follows-mouse test failures.
Removing WS_VISIBLE without updating the window state with
SWP_FRAMECHANGED is enough to trigger d3d9's hidden window codepath
(native and in Wine), but doesn't actually hide the window. This
prevents unpredictable focus changes on focus follows mouse WMs.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-21 16:06:02 +01:00
..
tests d3d9/tests: Work around focus-follows-mouse test failures. 2017-12-21 16:06:02 +01:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Clamp clip plane index to valid range. 2017-12-04 11:52:00 +01:00
device.c d3d9: Set depth test state while resetting device. 2017-12-07 19:14:27 +01:00
directx.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
query.c d3d9/tests: Windows 10 17.09 added an undocumented query type. 2017-11-07 18:13:12 +01:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
stateblock.c
surface.c
swapchain.c
texture.c d3d9: Stop calling wined3d_texture_generate_mipmaps(). 2017-12-05 20:30:05 +01:00
version.rc
vertexdeclaration.c
volume.c