27e84c2897
When blitting from a staging texture in SYSMEM to an as-yet uninitialized GPU
texture, we want to avoid ever loading the source texture into TEXTURE_RGB, or
loading the destination texture into SYSMEM.
This isn't really a proper fix for the relevant tests; it just manages to avoid
the problematic code path.
This manages to fix test_yv12_overlay because it causes those blits to use the
upload path (whereas currently they go through the raw blitter, and before
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Makefile.in | ||
d3d9ex.c | ||
device.c | ||
stateblock.c | ||
utils.h | ||
visual.c |