wined3d: Use WINED3D_LOCATION_CLEARED for the initial location of textures.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-02-23 20:21:40 -06:00 committed by Alexandre Julliard
parent 4103a7085c
commit 1632b8e7a4
1 changed files with 1 additions and 16 deletions

View File

@ -3918,16 +3918,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
if (wined3d_texture_use_pbo(texture, d3d_info))
texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
|| !wined3d_texture_use_pbo(texture, d3d_info))
{
if (!wined3d_resource_prepare_sysmem(&texture->resource))
{
wined3d_texture_cleanup_sync(texture);
return E_OUTOFMEMORY;
}
}
sub_count = level_count * layer_count;
if (sub_count / layer_count != level_count)
{
@ -3956,12 +3946,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
struct wined3d_texture_sub_resource *sub_resource;
sub_resource = &texture->sub_resources[i];
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D)
{
wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM);
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM);
}
sub_resource->locations = WINED3D_LOCATION_CLEARED;
if (FAILED(hr = device_parent->ops->texture_sub_resource_created(device_parent,
desc->resource_type, texture, i, &sub_resource->parent, &sub_resource->parent_ops)))