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Makefile.in
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wined3d: Dynamically load OpenGL.
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2007-08-14 13:32:08 +02:00 |
arb_program_shader.c
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wined3d: '0x' is redundant with the '#' format modifier.
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2007-08-10 11:56:20 +02:00 |
baseshader.c
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wined3d: Handle the ps_3_0 vPos field.
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2007-05-04 13:41:54 +02:00 |
basetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Check the results of SetPixelFormat.
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2007-08-13 12:37:34 +02:00 |
cubetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
device.c
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wined3d: Optimize float constants in stateblocks.
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2007-08-15 09:36:07 +02:00 |
directx.c
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wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined.
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2007-08-14 20:29:21 +02:00 |
drawprim.c
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wined3d: Fixed error message when glDrawElement fails.
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2007-08-13 11:32:07 +02:00 |
glsl_shader.c
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wined3d: Remove stateblock::set.*.
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2007-08-13 11:36:43 +02:00 |
indexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
palette.c
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
pixelshader.c
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wined3d: Fix the shader version on some instruction tokens.
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2007-07-23 11:59:08 +02:00 |
query.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
resource.c
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wined3d: Destroying the resource frees all private data.
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2007-05-11 11:22:31 +02:00 |
state.c
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wined3d: Remove stateblock::set.*.
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2007-08-13 11:36:43 +02:00 |
stateblock.c
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wined3d: Optimize float constants in stateblocks.
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2007-08-15 09:36:07 +02:00 |
surface.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
surface_gdi.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
swapchain.c
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wined3d: Use the proper depth stencil format.
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2007-08-13 12:36:55 +02:00 |
texture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
utils.c
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wined3d: Add more pixelformats to getColorBits.
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2007-08-13 12:37:23 +02:00 |
vertexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
vertexdeclaration.c
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wined3d: Store the position_transformed flag in the vdecl.
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2007-08-08 15:32:00 +02:00 |
vertexshader.c
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
volume.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
volumetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
wined3d_main.c
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wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv.
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2007-08-14 12:47:15 +02:00 |
wined3d_private.h
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wined3d: Optimize float constants in stateblocks.
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2007-08-15 09:36:07 +02:00 |
wined3d_private_types.h
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wined3d: Implement support for projective textures in ps 2.0 and later.
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2007-03-29 21:15:29 +02:00 |