.. |
Makefile.in
|
wined3d: Move OpenGL specific context functions to context_gl.c.
|
2020-04-17 19:58:10 +02:00 |
adapter_gl.c
|
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
|
2020-04-22 16:47:41 +02:00 |
adapter_vk.c
|
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
|
2020-04-22 16:47:41 +02:00 |
arb_program_shader.c
|
wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
|
2020-04-17 19:58:11 +02:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
|
2020-04-22 16:47:41 +02:00 |
context.c
|
wined3d: Move OpenGL specific context functions to context_gl.c.
|
2020-04-17 19:58:10 +02:00 |
context_gl.c
|
wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address().
|
2020-04-22 16:47:41 +02:00 |
context_vk.c
|
wined3d: Introduce a slab allocator for small buffers.
|
2020-04-20 21:11:14 +02:00 |
cs.c
|
…
|
|
device.c
|
…
|
|
directx.c
|
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
|
2020-04-22 16:47:41 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Fix uninitialised variable warnings.
|
2020-04-21 21:51:05 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
…
|
|
sampler.c
|
…
|
|
shader.c
|
…
|
|
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Introduce a structure for OpenGL buffer objects.
|
2020-04-21 22:54:26 +02:00 |
stateblock.c
|
wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
|
2020-04-17 19:40:26 +02:00 |
surface.c
|
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
|
2020-04-22 16:47:41 +02:00 |
swapchain.c
|
…
|
|
texture.c
|
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
|
2020-04-22 16:47:41 +02:00 |
utils.c
|
wined3d: Fix uninitialised variable warnings.
|
2020-04-21 21:51:05 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Implement wined3d_unordered_access_view_set_counter() on top of wined3d_context_copy_bo_address().
|
2020-04-21 22:54:26 +02:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
|
2020-04-10 19:09:37 +02:00 |
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Drop the "bind_flags" parameter to wined3d_adapter_ops.adapter_map_bo_address().
|
2020-04-22 16:47:41 +02:00 |
wined3d_vk.h
|
…
|
|