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Makefile.in
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wined3d: Merge surface_base.c into surface.c.
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2011-04-26 10:46:40 +02:00 |
arb_program_shader.c
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wined3d: Call frag_pipe->enable_extension under the GL lock.
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2011-05-26 16:41:14 +02:00 |
ati_fragment_shader.c
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wined3d: Call frag_pipe->enable_extension under the GL lock.
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2011-05-26 16:41:14 +02:00 |
buffer.c
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wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
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2011-06-06 16:18:41 +02:00 |
clipper.c
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wined3d: Get rid of the IWineD3DClipper typedefs.
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2011-02-04 15:25:31 +01:00 |
context.c
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wined3d: Simplify context_apply_draw_buffers() a bit.
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2011-06-07 18:12:03 +02:00 |
device.c
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wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().
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2011-06-08 14:12:40 +02:00 |
directx.c
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wined3d: cfg can never be NULL in wined3d_check_pixel_format_color().
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2011-06-08 14:12:40 +02:00 |
drawprim.c
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wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
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2011-06-06 16:18:41 +02:00 |
gl_compat.c
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wined3d: Fix a few MSVC data loss warnings.
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2011-05-13 17:05:27 +02:00 |
glsl_shader.c
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wined3d: Just enable ARB_shader_texture_lod if it's available.
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2011-06-07 14:18:34 +02:00 |
nvidia_texture_shader.c
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wined3d: Call frag_pipe->enable_extension under the GL lock.
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2011-05-26 16:41:14 +02:00 |
palette.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
query.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
resource.c
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wined3d: Check for unhandled resource usage flags.
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2011-05-25 11:48:42 +02:00 |
shader.c
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wined3d: Mask out writes to unused render targets.
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2011-05-25 11:49:23 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Don't clamp vertex depth values.
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2011-06-06 16:18:33 +02:00 |
stateblock.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
surface.c
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wined3d: Use GL_DEPTH_COMPONENT as internal format for depth_blt_texture.
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2011-06-07 14:18:34 +02:00 |
swapchain.c
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wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
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2011-06-06 16:18:41 +02:00 |
texture.c
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wined3d: Get rid of wined3d_texture_get_type().
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2011-06-07 14:18:34 +02:00 |
utils.c
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wined3d: Mark some texture formats as filterable.
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2011-06-03 12:46:07 +02:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
view.c
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
volume.c
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wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
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2011-06-06 16:18:41 +02:00 |
wined3d.spec
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wined3d: Get rid of wined3d_texture_get_type().
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2011-06-07 14:18:34 +02:00 |
wined3d_gl.h
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wined3d: Get rid of the ARB_imaging extension.
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2011-03-31 23:47:00 +02:00 |
wined3d_main.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
wined3d_private.h
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wined3d: Fix glDrawBuffers() optimization.
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2011-06-07 18:12:01 +02:00 |