Sweden-Number/dlls/d3d9/tests
Stefan Dösinger dd93e1fb7f wined3d: Floating point shader constant setting.
Test how shader constant limits are checked in Set*ShaderConstantF.
The vertex shader tests it based on the limits reported in the caps,
the pixel shader tests tries to find the limit manually because I
could not find a cap structure member specifying the pixel shader
constant limit.

Set*ShaderConstantF returns an error as soon as start or start + count
are bigger than the constant limit.
2007-02-21 10:56:01 +01:00
..
Makefile.in wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
device.c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
query.c wined3d: Test for supported queries. 2007-02-15 17:21:58 +01:00
shader.c wined3d: Floating point shader constant setting. 2007-02-21 10:56:01 +01:00
stateblock.c d3d9/tests: Warn that tests were skipped if we could not load d3d9.dll. 2007-01-12 11:25:24 +01:00
surface.c wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
texture.c d3d9/tests: Warn that tests were skipped if we could not load d3d9.dll. 2007-01-12 11:25:24 +01:00
vertexdeclaration.c d3d9/tests: Warn that tests were skipped if we could not load d3d9.dll. 2007-01-12 11:25:24 +01:00
visual.c Assorted spelling fixes. 2007-02-20 20:30:51 +01:00
volume.c d3d9/tests: Warn that tests were skipped if we could not load d3d9.dll. 2007-01-12 11:25:24 +01:00