Sweden-Number/dlls/wined3d
Henri Verbeet 5a6efe6329 wined3d: Disallow upload conversion from compressed formats in surface_convert_format().
The underlying issue is that glCompressedTexSubImage2D() needs the upload
format to match the texture's internal format.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:53 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported(). 2017-02-08 17:02:47 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use more suitable bind target for SRV/UAV buffers. 2017-02-08 17:00:09 +01:00
context.c wined3d: Don't query aux buffers count on core profile. 2017-02-08 17:00:06 +01:00
cs.c wined3d: Allow passing compute states to device_invalidate_state(). 2017-02-07 14:45:47 +01:00
device.c wined3d: Allow passing compute states to device_invalidate_state(). 2017-02-07 14:45:47 +01:00
directx.c
drawprim.c wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement SM5 store_uav_typed instruction. 2017-02-08 17:00:09 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Return WINED3DERR_INVALIDCALL for not started queries. 2017-02-03 19:05:12 +01:00
resource.c
sampler.c
shader.c wined3d: Recognize SM5 imm_atomic_iadd opcode. 2017-02-07 14:45:41 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM5 imm_atomic_iadd opcode. 2017-02-07 14:45:41 +01:00
state.c wined3d: Group compute states together. 2017-02-07 14:45:45 +01:00
stateblock.c
surface.c wined3d: Disallow upload conversion from compressed formats in surface_convert_format(). 2017-02-08 17:02:53 +01:00
swapchain.c
texture.c wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures. 2017-02-06 14:47:17 +01:00
utils.c wined3d: Trace the blit parameters in wined3d_select_blitter(). 2017-02-08 17:02:43 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Allow passing compute states to device_invalidate_state(). 2017-02-07 14:45:47 +01:00