Sweden-Number/dlls/wined3d
Józef Kucia 9d70df6a40 wined3d: Simplify geometry_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use staging resources to blit from CPU resources in the ARBfp blitter. 2018-04-16 21:38:15 +02:00
ati_fragment_shader.c
buffer.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
context.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
cs.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
device.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Allow context_draw_shaded_quad() to function without immediate mode draws. 2018-04-19 13:29:52 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
sampler.c
shader.c wined3d: Simplify geometry_shader_init(). 2018-04-24 00:25:15 +02:00
shader_sm1.c
shader_sm4.c wined3d: Introduce helper function to get shader type from byte code. 2018-04-24 00:25:15 +02:00
state.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
stateblock.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
surface.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
swapchain.c
texture.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
utils.c wined3d: Add support for setting multiple viewports. 2018-04-16 20:42:56 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce helper function to get shader type from byte code. 2018-04-24 00:25:15 +02:00