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Sweden-Number/dlls/d3dx8
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David Adam 170023e30d d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe.
2008-07-29 12:37:12 +02:00
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tests
d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe.
2008-07-29 12:37:12 +02:00
d3dx8_main.c
d3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes.
2008-02-05 12:19:38 +01:00
d3dx8_private.h
d3dx8: Add basic functions and stubs for MatrixStack.
2007-12-18 14:15:14 +01:00
d3dx8.spec
d3dx8: Implement D3DXSphereBoundProbe.
2008-07-25 14:09:15 +02:00
d3dxbuffer.c
d3dx8: Rename d3dx_core_private.h to d3dx8_private.h.
2007-12-18 14:11:23 +01:00
Makefile.in
d3dx8: Implement D3DXSphereBoundProbe.
2008-07-25 14:09:15 +02:00
math.c
d3dx8: Allow input and output parameters pointing to the same place.
2008-07-25 14:09:15 +02:00
mesh.c
d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe.
2008-07-29 12:37:12 +02:00
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