Sweden-Number/dlls/wined3d
Stefan Dösinger e110f2c680 wined3d: Don't retry less strict formats if a match was found. 2008-08-25 12:26:26 +02:00
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Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
arb_program_shader.c wined3d: Add fixed function sRGB write correction. 2008-08-25 12:25:13 +02:00
ati_fragment_shader.c d3d9: Test for fixed function value clamping. 2008-08-21 13:27:58 +02:00
baseshader.c wined3d: Ask the ffp/shader/blit implementation about format support. 2008-08-20 12:26:02 +02:00
basetexture.c
clipper.c
context.c wined3d: Don't retry less strict formats if a match was found. 2008-08-25 12:26:26 +02:00
cubetexture.c
device.c ddraw: Only ddraw checks wether one can give a null pointer to SetMaterial. 2008-08-22 11:32:09 +02:00
directx.c wined3d: Fix the drawStridedSlow callback function calling convention. 2008-08-25 12:26:17 +02:00
drawprim.c wined3d: Move depth stencil location handling code up a couple of lines. 2008-08-22 10:38:30 +02:00
glsl_shader.c wined3d: Filter out more spam. 2008-08-21 13:34:23 +02:00
indexbuffer.c
nvidia_texture_shader.c wined3d: Don't skip applying texdims with shaders. 2008-08-21 13:33:30 +02:00
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Don't enable texture dimensions with shaders. 2008-08-21 13:33:20 +02:00
stateblock.c
surface.c wined3d: Get a GL context before creating a PBO. 2008-08-25 12:24:43 +02:00
surface_base.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
surface_gdi.c wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette. 2008-08-21 13:35:35 +02:00
swapchain.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
swapchain_base.c wined3d: Move some swapchain code into a base class. 2008-08-19 12:20:47 +02:00
swapchain_gdi.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
texture.c wined3d: Override the default filter of conditional np2 textures. 2008-08-25 12:24:06 +02:00
utils.c wined3d: Add fixed function sRGB write correction. 2008-08-25 12:25:13 +02:00
vertexbuffer.c
vertexdeclaration.c d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Fix the drawStridedSlow callback function calling convention. 2008-08-25 12:26:17 +02:00
wined3d_private_types.h