Sweden-Number/dlls/ddraw
Henri Verbeet c6a7284924 ddraw: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-13 13:22:56 +09:00
..
tests ddraw/tests: Rewrite rectangle_settings(). 2016-02-06 12:25:24 +09:00
Makefile.in
clipper.c
ddraw.c wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created(). 2016-02-12 23:07:28 +09:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Disable WINED3D_SRGB_READ_WRITE_CONTROL. 2016-02-13 13:22:56 +09:00
device.c ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad(). 2016-02-01 17:53:38 +09:00
executebuffer.c
light.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
main.c dxgi: Implement dxgi_output_GetDesc(). 2015-11-25 13:21:47 +09:00
material.c
palette.c
surface.c ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init(). 2016-02-12 23:07:28 +09:00
utils.c
version.rc
vertexbuffer.c
viewport.c ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00