Sweden-Number/dlls/wined3d
Józef Kucia 89eaa4aa37 wined3d: Do not validate texture type in resolve_depth_buffer().
It's validated in wined3d_texture_blt().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:52 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the resource access flags in arbfp_blit_supported(). 2018-01-29 20:29:00 +01:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create(). 2018-02-05 10:00:07 +01:00
context.c wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit(). 2017-12-08 18:20:18 +01:00
cs.c wined3d: Simplify code paths in wined3d_cs_exec_update_sub_resource(). 2018-01-30 20:42:07 +01:00
device.c wined3d: Do not validate texture type in resolve_depth_buffer(). 2018-02-05 16:24:52 +01:00
directx.c wined3d: Add ARB_texture_storage_multisample extension. 2018-02-05 16:24:46 +01:00
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement ld2dms instruction. 2018-02-05 16:24:50 +01:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c
query.c
resource.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
sampler.c
shader.c wined3d: Implement ld2dms instruction. 2018-02-05 16:24:50 +01:00
shader_sm1.c
shader_sm4.c wined3d: Fix linestrips output for geometry shaders. 2018-01-10 23:16:09 +01:00
state.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
stateblock.c wined3d: Store only supported user clip planes. 2017-12-05 20:30:06 +01:00
surface.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
swapchain.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
texture.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
utils.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views. 2017-12-08 18:20:08 +01:00
wined3d.spec wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
wined3d_gl.h wined3d: Add ARB_texture_storage_multisample extension. 2018-02-05 16:24:46 +01:00
wined3d_main.c wined3d: Raise the default max_gl_version for specific cases. 2017-12-07 19:14:53 +01:00
wined3d_private.h wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00