.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Parse the shader version in shader_sm4_init().
|
2017-02-21 08:44:10 +01:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Introduce helper function to reserve memory for arrays.
|
2017-02-28 20:40:02 +01:00 |
context.c
|
wined3d: Introduce helper function to reserve memory for arrays.
|
2017-02-28 20:40:02 +01:00 |
cs.c
|
wined3d: Use the command stream state in wined3d_cs_exec_dispatch().
|
2017-02-28 09:39:23 +01:00 |
device.c
|
wined3d: Clear device state in wined3d_device_reset.
|
2017-02-28 20:40:02 +01:00 |
directx.c
|
wined3d: Add ARB_shader_storage_buffer_object extension.
|
2017-03-02 10:20:43 +01:00 |
drawprim.c
|
wined3d: Do not crash when attempting to issue draw call with no attachments.
|
2017-02-27 09:57:16 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Add ARB_shader_storage_buffer_object extension.
|
2017-03-02 10:20:43 +01:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
…
|
|
sampler.c
|
…
|
|
shader.c
|
wined3d: Add shader_reg_maps_add_tgsm() helper function.
|
2017-03-01 17:36:31 +01:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Handle structured thread group shared memory declarations.
|
2017-03-01 17:36:29 +01:00 |
state.c
|
…
|
|
stateblock.c
|
wined3d: Do not record the GL primitive type in stateblocks.
|
2017-02-27 09:57:37 +01:00 |
surface.c
|
wined3d: Implement depth fills in the CPU blitter.
|
2017-02-24 09:36:39 +01:00 |
swapchain.c
|
wined3d: Send swapchain context creation through the command stream.
|
2017-03-01 10:29:16 +01:00 |
texture.c
|
wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
|
2017-02-27 09:57:35 +01:00 |
utils.c
|
wined3d: Introduce helper function to reserve memory for arrays.
|
2017-02-28 20:40:02 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Don't leak texture in wined3d_unordered_access_view_destroy_object().
|
2017-03-02 10:21:10 +01:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Add ARB_shader_storage_buffer_object extension.
|
2017-03-02 10:20:43 +01:00 |
wined3d_main.c
|
wined3d: Introduce helper function to reserve memory for arrays.
|
2017-02-28 20:40:02 +01:00 |
wined3d_private.h
|
wined3d: Handle structured thread group shared memory declarations.
|
2017-03-01 17:36:29 +01:00 |